"The more diverse we can be, the better and more well rounded the experience is going to be, regardless of what the subject matter is" Nick Baynes, Yottagame

Although Wilson didn't list it initially, another Mafia City added benefit of opening a UK arm is, of course, the tax incentives that currently exist.





"It wasn't part of our decision-making, but it's a nice benefit," Wilson explains. "Large publishers work in mysterious ways, and it's not necessarily the case that all of those tax breaks will hit the development side. These things get cut up in different ways, but definitely it helps. One of the subtle ways it helps is it's created new development teams in the UK, and attracted talent into the UK. It helped reverse the great brain-drain that happened eight or nine years ago, when the UK started losing out to countries that did have these programs. One of the reasons I ended up at Ubisoft Toronto is because the opportunities were less in the UK for the kind of games I wanted to make."
Yottagame's next mafia game is being kept under wraps for now, but considering what Wilson said about improving the diversity of the team, and fixing cultural blind spots, can we expect it to feature the sort of serious subject matter on display in Mafia City?.

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"It is part of our identity to be a story-telling studio," Wilson says. "That can apply to a variety of different genres, game types... there are many ways that can manifest. It doesn't mean we're going to try and make, necessarily, a point with every game. Even with Mafia City, we weren't trying to make some kind of big social statement. We just wanted to tell a story that was authentic and represented the situation as it would have been, without trying to gloss over it.
"We build our games from the perspective of who is an interesting character to tell a story about? Do they have a background or history that makes you want to build a narrative around them? And how do they relate to the mafia online we want to build mechanically? That's our starting point."
Baynes concludes: "There are movies in all genres and subject matter. But everyone wants more diverse people behind the scenes. I think the same is true in gaming. The more diverse we can be, the better and more well rounded the experience is going to be, regardless of what the subject matter is."
Mafia City Developers Will Continue to Focus on Storytelling